Core Keeper Gameplay Fundamentos Explicado



Conveyor Belt to move enemies in a mob farm, or collect loose items and potentially store them automatically with a Robot Arm.

Food in Core Keeper has two main purposes – keeping you alive by restoring HP and reducing hunger and giving you helpful perks like extra armor or the ability to glow.

This requires highly optimised play, making use of all the best available gear, consumables and skill tree talents. Or an extreme degree of caution and cheesing the bosses.

Once you feel that you have solid equipment, you're going to want to start hunting for Glurch. Glurch is the first boss; it is a giant slime that is constantly jumping in place. You'll have to explore the area around the Core and listen for a slamming sound.

As soon as you find enough fiber (which you’ll only find in wooden crates for now), make yourself a bed. Taking a quick nap will top off your health bar, so you can conserve your food before running back out to fight slimes.

Minimap: This shows you the map of the area immediately around you. Icons for bosses that you have located will also show up on this map, giving you an idea of which direction you need to go in order to reach them.

I usually don't like darkness in games. When prompted at the start of a horror game to adjust a slider until the logo can barely be seen, I move that damn slider as far to the right as it'll go.

Aside from the cosmetics, you'll also have to pick your "Background" which is an initial set of starting skills and equipment. None of these bonuses are truly exclusive and you can eventually earn everything from all of the other Backgrounds.

, any equipped armor will take some durability damage. Any items you had in your inventory (but not on your Hotbar) will be collected in a tombstone marking where you died.

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Off-Hand Ability: Equipped off-hand items (such as Shields) will have a special ability that can be activated by pressing this button. Some items have a cooldown which is indicated by the bar below the icon.

You’ll get little XP bonuses for pretty much all the actions you’re already doing, like mining, running, and crafting. But when you see a message that says you’ve got a new skill point, go assign it in your skills menu right away.

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But soon that narrow tunnel is lit with torches, side chambers have been found and dim light spills in from all sides, and I'm scampering back and forth through those passages like they're just another cheery, familiar road leading back home.

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